Locate Models and Music Tracks in The Consequence DLC to The Evil Within

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We already covered the primary collectibles, but there's a low-level set of incentive items scattered across the twisted mindscapes of The Demonic Within's second story-based addition The Consequence. Find every additional euphony track and model looke unlockable with these locations.

If you'Ra the type to pay attention to the of import fare, you'll encounter a hardly a additional options enclosed with these DLC chapters. New music tracks can be collected and detected, along with special diorama-look-alike 3D models that reveal backstory to old characters or provide exposition on new creatures. We've got locations for all ten fillip collectibles in the list below, if you're so inclined to bosom approximately extra value out of The Consequence.

Recuperate and get everything in the first-class honours degree story add-happening with the tips on our Evil Within: Appointment DLC Collectible Locations to piece together a mysterious eminence and earn extra achievements / trophies.


The Consequence – Music & Model Collectible Locations

There are two types of redundant collectibles in The Consequence — metal LP statues and Tango snail models. Collecting these optional items unlocks new OST tracks in the music player or new characters in the model viewer.

When you come across a snail, hold up your flashlight beam stabilise until IT transforms into a Tango Gameworks logo, fashioning it useable to collect.


Chapter 3: Illusions – Collectible Locations

Music Track #1: Taking the steps cut down into a science laborator in the Mobius facility, you'll reach a heavy trash barrel block your way forward. In that respect's a room to the left with the first soundtrack collectible.

Model Snail #1: Entering Ruvik's lab, you'll eventually reach a skanky room filled with eyeballs surrounding a Mobius nail logo. Before revealing the room access, look to the near of the eyes. There's a basin containing a snail.

Music Track #2: Through the double doors of the Krimson Urban center Police Section, look on the desks to the left in the main detective situatio. You should bit the gold LP before careless the Japanese-themed desk.

Pose Snail #2: In the same area, enter Sebastian's office. Against the left wall is an open piece of luggage. Look inside to spot a second snail.

Music Track #3: Moving through and through the city out-of-door, you'll enter an government agency through a wrecked concrete wall. Past the neon-lined reception desk, look for a soda down machine against the left-of-center wall up the break area forward. Press the button and a golden record statue will drop out.


Chapter 4: A Ghost Is Born – Collectible Locations

Music Caterpillar tread #4: In the sustentation musical passage, you'll drop into a hallway with deuce directions. To the left, you'll see a bozo run down the route leading to a loss chair save tip. To the right is a bushed end with a medicine pass over.

Model Snail #3: Continued through and through the maintenance sphere, you'll exit into an elevator anteroom. The doors on the right elevator are slightly open. Glide path and squeeze direct — there's a snail clinging to the wall at eye-height to the left once you'ray inside.

Model Snail #4: Moving on, you'll reach a short set of steps to the right posterior a metal cage with open double doors ahead. Before going through the doors, check beneath the stairs. In that respect's a hidden snail that's untrusty to blemish until your flashlight reveals it.

Music Rails #5: This unrivaled is pugnacious. Later appearance in the mental hospital basement, you'll escape Mobius and return to the underground sewer guarded by Haunted. In front reaching the doors at the cease of the toilet path, a door opens to the right with a Ruvik Haunted. Killing this extremely deadly enemy and look inside his room to get the last music track collectible.

Good example Snail #5: After defeating a phase of the Mobius boss, you'll enter a large acceptive area with four pillars. Directly turn right-minded from your spawn point to find the last snail clinging to the back-right pillar.


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Kevin Thielenhaus is a freelance writer for The Escapist. Find him along Twitter here.

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Source: https://www.escapistmagazine.com/locate-models-and-music-tracks-in-the-consequence-dlc-to-the-evil-within/

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